Globalization in New Media Design and Technology
Lectures
DAY 01: The World We Live In (Here)
DAY 02: The World We Live In (There)
- The Good, Bad, and Ugly of Globalization (PDF)
- Memes, Trends and Their Tech Enablers (PDF)
- Culture-Driven Negotiation Styles (PDF)
- The Closing Game (PDF)
- Peter Dingle Intro Video and ZOOM Call from Singapore!
- Why Is Japan So Different (PDF)
- Delta Blues Audio (PDF)
- The Closing Game REDUX
- Lecture: Homogenization (PDF)
- Lecture: How We Are The Same (PDF)
- The United Nations Declaration of Universal Human Rights
- Activity: Updating the Universal Declaration of Sentient Rights (UN-UDSR), Part 1
- Lecture: Communications (PDF)
- Lecture: How We Communicate - A Practical View (PDF)
- Activity: Updating the Universal Declaration of Sentient Rights (UN-UDSR), Part 2
- Lecture: Why We Communicate Face to Face (PDF)
- Activity: Active Listening w/ Guest Thomas Amiard (PDF)
- Activity: Updating the Universal Declaration of Sentient Rights (UN-UDSR), Part 3
- Lecture: Inform, Engage, Delight (PPTX)
- Chandan Sethi - Introduction (PPTX)
- Lecture: How People Connect Through Symbols (PPTX)
- ISO Graphical Symbols (PDF)
- Activity: Updating the Universal Declaration of Sentient Rights (UN-UDSR), Part 4
- Lecture: Archetypes (PPTX)
- Lecture: Retail and Experiential Marketing (PPTX)
- Activity: Preparing for Final Presentations, Part 1 (PPTX)
- Activity: Activating a VEVUE Account (PPTX)
- Lecture: Where Business is Coming From
- Lecture: Where Is The Business Coming From
- Activity: Preparing for Final Presentations, Part 2 (PPTX)
- Activity: VEVUE Activation Follow Up (PPTX)
- Lecture: Where is Business Being Disrupted?
- Lecture: Disruption in the Future
Compulsory subject
ObjectivesThe objective of the course is to gain an understanding of the dynamic transformation of world culture and new media's contribution to those changes, in order to predict and visualize future solutions to challenges in technology and society.
Globalization is recognized as the expansion of activities beyond the boundaries of particular nation states. New Media offers to this new world digitized content that can inform, entertain and empower, without political or social restraint. But even more powerful is the technology's offer of open, interactive feedback and boundless creativity.
By studying global behavioral trends and current technological advancements, students will be prepared to envision and strategize new opportunities to improve the ways in which we live.
Intended learning outcomesUpon completing the subject, students will be able to:
Professional skills
> articulate the concept of globalization and the diversity/similarity of human behavior across national boundaries.
> decipher new media's role in promoting new and emerging human behavioral trends and apply new paradigms of activity which would be promoted by innovative technologies
> consider future technologies for their impact or support for humankind's desire to improve the quality of life
Transferable skills
> become a keen observer of human activity, and early identification of patterns of behavior which offer the potential to become significant trends
> develop a rigorous process through which discovery, analysis and strategy-setting steps will lead to practical, realistic solutions to social design challenges
Subject synopsis
Students will be introduced to:
Contextual knowledge
> Globalism and a compacting world
> Cultural sensitivity
> New Media and new technologies
> New world language
> The global marketplace and competition
> New Media's effect on mass media
> Resistive/restrictive policies to protect status quo
> Equal access to New Media
> Debate: Leading social change or adopting technology
> Depleting quantities of available natural resources as incentive
Content and data
> Data collection, discovery of global trends
> Hypothesize globalization's effect on media design
> Consideration of new technology: leading or responding to cultural change
Methods and practices
> Identify sources of global trend information
> Understand cultural barriers to acceptance of and reluctance with new media
> Visualize technological breakthroughs
> Creative introductions to new paradigms of cultural behavior or technology
Teaching and learning methods
> Lecture: To introduce students to case studies, theories and principles related to globalization and its effect on new media design and technology
> Workshop: Putting principles into practice with short in-class exercises
> Seminar: To discuss assigned readings related to globalization, expanding students’ contextual knowledge of its affect on new media design and technology
> Tutorial: To guide students on the development of projects, individually and in small groups
> Critique: To allow students to learn from the strengths and weaknesses of their peers and to provide a framework for evaluating the effectiveness of the students’ projects from various perspectives
Purpose
> To introduce students to case studies, theories and principles related to information design
> Putting principles into practice with short in-class exercises
> To allow students to learn from the strengths and weaknesses of their peers and to provide a framework for evaluating the effectiveness of the students. projects from various perspectives
References
Articles:
Grabovszki, Ernst (1999) The Impact of Globalization and the New Media on the Notion of World Literature, docs.lib.purdue.edu
Andrea, Diana (2010) Globalization - New media order and identity crisis in Europe, Knol - Proctor and Gamble
Vaagan, Robert W. (2008) New Media and Globalization: Norway and China, Oslo University College
Armstrong, Vicky (2010) Globalization and New Media, vickyarmstrong @ 2010
Unknown (2011) Communicating in the Global Village, www.seawost.com
Books:
Canton, Ph.D., James (2007). The Extreme Future. Plume/Penguin Books Ltd.
Schutte, Helmut and Ciarlante, Deanna (1998) Consumer Behavior in Asia, New York University Press
Collins, Jim (2001) Good to Great, Harper Business
Tapscott, Don, and Williams, Anthony D. (2006) Wikinomics, Penguin Group
Lewis, Len (2005) The Trader Joe's Adventure, Literary Productions
Friedman, T. (2007) The World is Flat: A Brief History of the Twenty-First Century, Picador
Michelli, J. (2007) The Starbucks Experience: 5 Principles for Turning Ordinary into Extraordinary, McGraw-Hill
Torrens, Chris (2010) Doing Business in China, The Economist
Kelley, Tom (1995) The Art of Innovation, Doubleday
Chevalier, Michel and Mazzalovo, Gerald (2008) Luxury Brand Management: A World of Privilege, John Wiley & Sons
Wang, Helen H. (2011) The Chinese Dream: The Rise of the World’s Largest Middle Class and What It Means to You, Bestseller Press
Yu, Lianne, Chan, Cynthia and Ireland, Christopher (2007) China's New Culture of
Cool, Cheskin Oldstone-Moore, Jennifer (2003) Understanding Confucianism, Duncan Baird
Websites:
Springwise.com